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TetriFast 1.14 is a 6-player real-time multiplayer TetriNET game played on a 12 × 22 field. Guide falling tetromino pieces into complete horizontal lines to clear them, collect special blocks, and outlast all opponents.
← / →↑ / Ctrl↓Space1 – 6DT (Enter to send, Esc to cancel)F1 – F7
Clearing lines triggers special block spawns on random existing tiles of your board (based on Lines / Special and Specials Added).
When you clear a line that contains one or more special blocks, those specials are added to your 18-slot FIFO inventory (multiplied by the number of lines cleared simultaneously).
Always activate or discard the first (leftmost, red-outlined) special in your queue using keys 1–6 or D.
| Block | Name | Type | Effect on Target Player's Field (Slots 1–6) |
|---|---|---|---|
| Add Line | Attack | Pushes the target's stack up by 1 row and inserts a garbage line with 1 random hole at the bottom. | |
| Clear Line | Defense | Deletes the bottom-most row of the target's field and shifts all upper rows down by 1. | |
| Nuke Field | Defense | Completely wipes all blocks from the target's entire 12 × 22 field, leaving a clean slate. | |
| Random Clear | Attack | Clears up to 10 random cells on the target's field (can create awkward holes or remove helpful tiles). | |
| Switch Fields | Swap | Swaps your entire board state with the target player's board. Any rows in the top 6 danger zone are cleared on both boards after swapping. | |
| Clear Specials | Attack | Converts all special block spheres currently sitting on the target's board into ordinary solid blocks. | |
| Block Gravity | Defense | Pulls all floating blocks straight down to fill empty gaps in every column, then automatically clears any completed lines. | |
| Blockquake | Attack | Randomly shifts each row on the target's field left or right by 1–3 columns, scrambling stack alignment. | |
| Block Bomb | Attack | Detonates every Block Bomb currently on the target's field, scattering surrounding 3 × 3 neighbor tiles into empty cells. |
*): The creator of a room (or the longest-tenured player if the creator leaves) holds the Moderator role and can configure Server (F6) rules, start/pause/stop games, or kick/ban disruptive players.Special thanks to St0rmCat for creating the original TetriNET (1997), and to dds for creating the zero-delay TetriFast modification (1998) & Olivier Vidal for the 1.14 protocol (2003). For TetriNET history, downloads, and community resources, visit tetrinet.us.
<nickname> won! ⭐ to the Attack Log when a game ends and prevented post-game winner elimination logs.version.json) to bust browser caches on new deployments."WINNER!" banner on the winning player's field at game end instead of "GAME OVER".(F1)–(F7) shortcut labels on tab buttons and bounded the Attack Log scroll height.?room= URL auto-joining, and a "Copy URL" room-sharing button."PAUSED" field banner and the 22-row closing curtain animation with a "GAME OVER" banner.90vw × 90vh).80vw × 80vh) and connected the web client to the live multiplayer WebSocket backend.