| Rank | Type | Player / Team | Score |
|---|---|---|---|
| No scores yet | |||
| Room Name | Status | Players | Spectators | Moderator | Action |
|---|---|---|---|---|---|
| Scanning for sessions... | |||||
TetriFast 1.14 is a 6-player real-time multiplayer TetriNET game played on a 12 × 22 field. Guide falling tetromino pieces into complete horizontal lines to clear them, collect special blocks, and outlast all opponents.
← / →↑ / Ctrl↓Space1 – 6DT (Enter to send, Esc to cancel)F1 – F7
Clearing lines triggers special block spawns on random existing tiles of your board (based on Lines / Special and Specials Added).
When you clear a line that contains one or more special blocks, those specials are added to your 18-slot FIFO inventory (multiplied by the number of lines cleared simultaneously).
Always activate or discard the first (leftmost, red-outlined) special in your queue using keys 1–6 or D.
| Block | Name | Type | Effect on Target Player's Field (Slots 1–6) |
|---|---|---|---|
Add Line (a) |
* Attack | Pushes the target's stack up by 1 row and inserts a garbage line with 1 random hole at the bottom. | |
Clear Line (c) |
$ Defense | Deletes the bottom-most row of the target's field and shifts all upper rows down by 1. | |
Nuke Field (n) |
$ Defense | Completely wipes all blocks from the target's entire 12 × 22 field, leaving a clean slate. | |
Random Clear (r) |
* Attack | Clears up to 10 random cells on the target's field (can create awkward holes or remove helpful tiles). | |
Switch Fields (s) |
* / $ Swap | Swaps your entire board state with the target player's board. Any rows in the top 6 danger zone are cleared on both boards after swapping. | |
Clear Specials (b) |
* Attack | Converts all special block spheres currently sitting on the target's board into ordinary solid blocks. | |
Block Gravity (g) |
$ Defense | Pulls all floating blocks straight down to fill empty gaps in every column, then automatically clears any completed lines. | |
Blockquake (q) |
* Attack | Randomly shifts each row on the target's field left or right by 1–3 columns, scrambling stack alignment. | |
Block Bomb (o) |
* Attack | Detonates every Block Bomb (o) currently on the target's field, scattering surrounding 3 × 3 neighbor tiles into empty cells. |
*): The creator of a room (or the longest-tenured player if the creator leaves) holds the Moderator role and can configure Server (F6) rules, start/pause/stop games, or kick/ban disruptive players.